Because the post-PC world is going to need good keyboards too
whole new ultra-low-profile mechanical switch, designed for and making its debut in the company's first mechanical keyboard case for the iPad Pro. The gaming peripherals champion is clearly taking the idea of the iPad Pro as a PC replacement seriously, and so it's making sure its products are ready for the next generation of ubiquitous devices. Needless to say, this is the first mechanical keyboard created especially for the iPad, and it's to Razer's engineering credit that the company has managed to shrink the requisite components down to a size where it can serve as a reasonably thick cover case as well.
In classic Razer fashion, the new Mechanical Keyboard Case for the Apple iPad Pro (to give it its full, capitalized title) is an all-matte-black affair, with a detachable polycarbonate case wrapping around your 12.9-inch iPad and a metal kickstand supporting it while typing. Connecting to the Razer keyboard is achieved via Bluetooth, not the Smart Connector that Apple uses for its own keyboard case, and battery life for the new peripheral is rated at 10 hours with the backlight at maximum or 600 hours without it.
There's not much in the way of specs with this thing, though Razer notes the keyboard has true actuation and reset points, just like its much bigger mechanical siblings, and requires 70 grams of force to register a press. Because it's such an unprecedented product, this keyboard case will certainly stand out — but that also makes it highly questionable until we've had a chance to try it and find out if it truly feels like a shallower mechanical keyboard or if it's just a clever marketing gimmick. The good news is that there won't be long to wait, as Razer is releasing its mechanical keyboard case right away, pricing it at $169.99 in the US or €189.99 across Europe.
Importantly, Razer also acknowledges plans to expand the use of the new low-profile mechanical switch in other keyboard products — so if you like the shallower key travel of chiclet keyboards, but appreciate the hard precision of mechanical switches, the company should have more options to offer you after this first keyboard.
DirectX 12 vs DirectX 11 – How DX12 will transform PC gaming on Windows 10 DIRECTX 12 VS DIRECTX 11 – WHY DOES IT MATTER? Windows 10 has arrived and, along with integrated Cortana, Xbox One game streaming and a fancy new web browser, one of its key features is DirectX 12, the latest version of the operating system’s gaming API. A software layer that sits between the hardware that powers our computers and the software that runs on them, DirectX is at the heart of the vast majority of games that run on Windows. The other major gaming API is OpenGL, which as its name suggests is an open source API. Both offer very similar key functions, but it’s DirectX that tends to be at the heart of most bigger games. Microsoft talks up the amazing new capabilities for every new release of DirectX, but with DirectX 12 it really does have some key new features, at least when it comes to improving performance. It also has some new effects tools and functions for mak...
There’s new hardware, but the software may be the bigger leap The tech industry loves to extol its ability to recover from failure. It regularly brags that, in contrast to older, more staid sectors of the economy, tech sees failure as a learning experience and bounces back with something different and better. But that’s a bit of an exaggeration. Lots of companies try to improve on failed or disappointing products, but few overhaul them completely and start all over. Mostly they unveil more modest iterations they hope will do the trick. Microsoft’s Windows 7 fixed the worst problems of the awful Windows Vista, but it was mainly a modern, sleeker evolution of the ancient Windows XP, rushed to market to expunge Vista from users’ minds. Apple’s iCloud cleared the low bar set by the embarrassing Mobile Me , but, it wasn’t close to a total do-over, at least at first. Now, Apple has undertaken an almost total software reboot of a struggling product with its late...
Last week, we wrote about the " freeform window " mode in the Android N Developer Preview. Brief mentions in the developer documents and hints in the code pointed to Android someday displaying apps in resizable floating windows, just like in a desktop OS. Freeform window mode isn't normally accessible in the current dev preview, but shortly after the post, we were contacted by reader Zhuowei Zhang with instructions on how to make it work. We'll get to the instructions, but first let's talk about what's actually here. Freeform window mode is just what we imagined. It's a dead ringer for Remix OS —multiple Android apps floating around inside windows—and it might be the beginnings of a desktop operating system . It works on Android N phones and tablets, and once the mode is enabled, you'll see an extra button on thumbnails in the Recent Apps screen. To the left of the "X" button that pops up after a second or tw...
Comments
Post a Comment